AI Insights · Timothy · March 2023
Top 5 Hybridcasual Games on Android in Oceania Q1 2023
Discover the performance trends of the top 5 hybridcasual games on Android in Oceania during Q1 2023, including their weekly downloads, revenue, and active users.
In Q1 2023, the top 5 hybridcasual games on Android in Oceania showcased varying performance trends in terms of weekly downloads, revenue, and active users. Here's a breakdown of how each game fared during the quarter.
Mob Control from VOODOO exhibited a steady increase in weekly revenue, peaking at approximately $6.1K in mid-February. Weekly downloads saw an initial upward trend, reaching around 27K by the end of January, before a significant decline to about 4.8K in mid-March. The game also had a notable drop in weekly active users, from roughly 54K at the end of January to around 23.5K by the end of March.
Triple Tile: Match Puzzle Game by Tripledot Studios Limited saw a peak in weekly downloads at around 13.8K in late January, followed by a gradual decline to about 3.8K in mid-March. Despite this, the game maintained a relatively stable number of weekly active users, hovering around 38K by the end of March.
Survivor.io from Habby experienced significant weekly revenue, peaking at approximately $31.3K at the end of December. Weekly downloads showed a consistent pattern, averaging around 5K towards the end of the quarter. The game’s weekly active users saw a gradual decline, from about 55K at the start of the year to roughly 39.5K by the end of March.
Magic Tiles 3 by AMANOTES PTE LTD had a modest revenue stream, consistently around $100 per week. Weekly downloads remained steady, around 5.7K by the end of March. The game’s weekly active users were stable, maintaining around 49K towards the end of the quarter.
Collect Em All! Clear the Dots from VOODOO showed stable weekly revenue, peaking at about $1.4K in the last week of March. Weekly downloads peaked early in the quarter at around 11K in mid-January but saw a decline to about 3.2K by the end of March. The game’s weekly active users saw a decrease from approximately 35K in mid-January to about 23K by the end of March.
This data, sourced from Sensor Tower, highlights the dynamic landscape of hybridcasual games on Android in Oceania. For more detailed insights, visit Sensor Tower.